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I have an idea, but not sure how to launch

Tell me about the idea
  1. Shaping the first version

    You know what you want to make, but not what the first version should be. I help you work out who it’s for and what can wait. You leave with a one-page brief and the main journey mapped out from start to finish.

  2. Prototyping in code

    Slides can’t tell you whether a product works. Using it can. I build working prototypes early, usually a few different takes on the idea, so you can click through it before paying for the full build. By the end we’ve picked one.

  3. Designing the interface

    Then every screen needs designing, including the ones nobody remembers: the page before anything has loaded, the list with nothing in it yet, the message when something breaks. I design them all from one set of parts, so the product looks like one thing. The design files are yours to keep.

  4. Building it

    If you have developers, I work with them to build it. If you don’t, I build the parts people see and use myself, and set it up so whoever you hire next can pick it up. After launch I can stay on for what comes next.